ÿþ<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <title>Exporting a Vivaty Studio H-Anim Avatar for Seamless3d</title> <meta name="keywords" content="seamless, VRML, VRML97, POV-Ray, povray, ray-trace, X3D, chat, virtual, reality, virtual reality, avatar, 3dcommunity, community, multi-user, blaxxun, contact, techuelife, robot, graphic, 3d, thyme, triangle"/> <meta name="discription" content="Seamless3d is open source 3d modelling software and is available for download on this site. Seamless3d is very powerful and practical 3d modelling software for anyone who wants to make quality 3d animated content for the web."/> <link rel="shortcut icon" href="../../favicon.ico"/> <script type="text/javascript" src="../../menu3.js"></script> </head> <body style="font-family: Verdana, Arial, Helvetica, sans-serif; text-align:justify;" > <div style="margin:18px 0px 0px -7px; width:200px; position:absolute; top:0px; height: 400px;"> <script type="text/javascript"> //<!-- genButtons(); //--> </script> </div> <div style="margin:0px 0px 0px 199px; width:707px; position:absolute; left: 1px; top: 0px;"> <p style="font-size:24pt; color:Red; font-weight:bold; text-align:center"> Exporting a Vivaty Studio H-Anim Avatar for Seamless3d</p> This tutorial has evolved from the tutorial written in <a href="http://www14.brinkster.com/nontiti/seamless3d_tut_japanese_tut_h-anim_to_cortona.html">Japanese by nontiti</a><br /> <br /> If all the HAnimJoint rotation angles are already 0 in the Vivaty Studio file, you can jump straight to <b><a href="index.html#autostart">Tick AutoStart</a></b> <br /> <h2>Create a new Vivaty file</h2> First it is important to make a copy of your original Vivaty Studio file by saving it with <b>_smls</b> added to the original file name.<br /> <br /> For example save from <b>hello.fxw</b> to <b>hello_smls.fxw</b><br /> <br /> This is important to do because the changes we will make can not be reversed and so we will <b>NOT</b> want to modify our original file.<br /> <br /> The file with the new name is the file we will work on from here. <br /> <br /> <h2>Set HAnimJoint rotation angles to Zero</h2> Click the HAnimHumanoid node in the scene tree window to select it:<br /> <br /> &nbsp;&nbsp;<img src="select_humanoid.png" alt="" /> <br /> <br /> <b>Bind Skin to Joints:</b><br /> <br /> <img src="bind_skin_menu.png" alt="" /><br /> &nbsp;<br /> Click to tick <b>Deform Skin as Joints Move</b> (if not already ticked):<br /> <br /> <img src="tick_deform_skin_menu.png" alt="" /><br /> <br /> Set any HAnimJoint node&#39;s Rotation Angle to 0 that is not 0:<br /> <br /> <img src="set_rotation_to_zero.png" alt="" /><br /> <br /> <h2 id="autostart">Tick AutoStart</h2> For all the interpolator nodes and ROUTEs to be exported you may need to click the TimeSensor node in the scene tree and tick the <b>AutoStart</b> check box:<br /> <br /> <img src="auto_start.png" alt="" /><h2>Export to VRML or X3D format</h2> To export the file for Seamless3d:<br /> <br /> <b>Save As VRML File (*.wrl)</b><br /> &nbsp;or<br /> <b>X3D File with VRML Encoding (*.x3dv)<br /> </b> <br /> Now we are ready to move onto the tutorial: <a href="../import_hanim/index.html"> Import H-Anim Avatar</a><br /> <hr/> <p style="font-size:10pt; text-align:center;"> [<a href="http://www.seamless3d.com">3d Modelling Software</a>] [<a href="../../tut/index.html">Tutorials</a>] [<a href="../../forum">Forum</a>] [<a href="../../features/index.html">Features</a>] [<a href="../../download/index.html">Download</a>] [<a href="../../gallery/index.html">Gallery</a>] [<a href="../../faq.html">FAQ</a>] [<a href="../../wrl/index.html">Worlds</a>] [<a href="../../av/index.html">Avatars</a>] [<a href="../../links/index.html">Links</a>] [<a href="../../thyme/index.html">Thyme</a>] </p> <br /> <script type="text/javascript"> ecode();</script> </div> </body> </html>